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We're a group of
elite professionals specialized in game development projects

for

A McGill based lab located in Montreal Canada specializing in cutting digital projects collaborating with the greatest minds in the industry

Connecting the dots between game development and scientific research

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Games
for Good

We invent the future of
responsible video games
We invent the future of
responsible video games

Games
for Good

Interactive and educational platforms that allow individuals to participate in scientific research and data collection through play

Games
for Good

We invent the future of responsible video games
between

Games for Good

We invent responsible video games

who we are

We are researchers that work with the industry to build responsible video games

MISSION

We develop new ways to use popular games to solve scientific problems and make valuable research progress. 

VISION

The video game of tomorrow becomes a responsible way to participate in resolving scientific and social problems. They connect and build trust of society in science and game industry.

VALUES
  1. Reliable: we are responsible for our scientific outcomes
  2. Trustworthy: we believe in strong partnership
  3. Focused: we love projects with concrete impact and deliverables
  4. Educational: we communicate science to people
  5. Talant development: we constantly grow new talents

Our Projectss

The impact of our work

Games Count

Total Games Played

Combined amount of games played from all our projects. 

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Games Played
User Count

Total Users

Combined amount of users who contributed from all our projects. 

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Users
PROJECTS COUNT

Projects Launched

Total amount of projects and variations of them we have successfully launched 

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Projects

The Press

Who is talking about us
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[OPTIONS #2 - ALL 1 ROW CAROUSEL]
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Play Video

The Press

Who is talking about us

Blog

From 2012-2022

Publications

/JOURNAL

May 2022.
Human-supervised clustering of multidimensional data using crowdsourcing,
Butyaev, Alexander, Drogaris, Chrisostomos, Tremblay-Savard, Olivier, and Waldispühl, Jérôme Royal Society Open Science, 9, pages 211189

/JOURNAL

May 2022.
When Citizen Science meets Teaching: A storified citizen science computer game to teach and contribute to genomic data analysis,
Drogaris, Chrisostomos, Butyaev, Alexander, Nazarova, Elena, Patel, Harsh, Singh, Akash, Kadota, Brenden, and Waldispühl, Jérôme bioRxiv, Cold Spring Harbor Laboratory, May, 2022.

/JOURNAL

September 2020.
Leveling up citizen science,
Waldispühl, Jérôme, Szantner, Attila, Knight, Rob, Caisse, Sébastien, and Pitchford, Randy
Nature Biotechnology volume 38, pages 1124–1126 (2020)

/JOURNAL

2019.
3DGV: Immersive Exploration of 3D Genome Structures using Virtual Reality
Zhang, Eric, Drogaris, Chrisostomos, Gédon, Antoine, Sossin, Aaron, Faraj, Rajae, Chen, Haifen, Cyr, Yan, Majewski, Jacek, Blanchette, Mathieu, and Waldispühl, Jérôme
bioRxiv, 2019.

/JOURNAL

March 2018
Ten simple rules to create a serious game, illustrated with examples from structural biology.
Baaden, Marc, Delalande, Olivier, Ferey, Nicolas, Pasquali, Samuela, Waldispühl, Jérôme, and Taly, Antoine
PLoS Comput Biol 14, pages e1005955, 03, 2018

/JOURNAL

October 2018.
Deep learning is combined with massive-scale citizen science to improve large-scale image classification,
Devin P Sullivan, Casper F Winsnes, Lovisa Åkesson, Martin Hjelmare, Mikaela Wiking, Rutger Schutten, Linzi Campbell, Hjalti Leifsson, Scott Rhodes, Andie Nordgren, Kevin Smith, Bernard Revaz, Bergur Finnbogason, Attila Szantner & Emma Lundberg
Nature Biotechnology volume 36, pages 820–828 (2018)

/JOURNAL

July 2017.
Science Game Lab: tool for the unification of biomedical games with a purpose,
Good, Benjamin, Santini, Sarah, Wallace, Margaret, Fortugno, Nicholas, Szeder, John, Mooney, Patrick, Waldispühl, Jérôme, Tsueng, Ginger, and Su, Andrew I
bioRxiv, Cold Spring Harbor Labs Journals, pages 156141, 2017.

/CONFERENCE

September 2017.
Lessons from an online massive genomics computer game,
Singh, Akash, Ahsan, Faizy, Blanchette, Mathieu, and Waldispühl, Jérôme
In Proceedings of the Fifth AAAI Conference on Human Computation and Crowdsourcing (HCOMP 2017), 2017.

/JOURNAL

January 2016.
Massively Multiplayer Online Science,
Attila Szantner Levelling Up: The Cultural Impact of Contemporary Video games

/JOURNAL

October 2016.

Collaborative Solving in a Human Computing Game Using a Market, Skills and Challenges,

Tremblay-Savard, Olivier, Butyaev, Alexander, and Waldispühl, Jérôme
In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, ACM, pages 130-141, 2016.

/CONFERENCE

2015.
Crowdsourcing RNA structural alignments with an online computer game,
Waldispühl, Jérôme, Kam, Arthur, and Gardner, Paul P
In Proceedings of the 20th Pacific Symposium on Biocomputing, pages 330-41, 2015.

/MISC

September 2014.
Un jeu pour faire avancer la génétique,
Waldispühl, Jérôme
In “La Recherche”, 491, pages 46-51, September, 2014.

/JOURNAL

October 2013.
Open-Phylo: a customizable crowd-computing platform for multiple sequence alignment,
Kwak, Daniel, Kam, Alfred, Becerra, David, Zhou, Qikuan, Hops, Adam, Zarour, Eleyine, Kam, Arthur, Sarmenta, Luis, Blanchette, Mathieu, and Waldispühl, Jérôme
Genome Biol, 14, pages R116, October, 2013.

/JOURNAL

March 2012.
Phylo: a citizen science approach for improving multiple sequence alignment,
Kawrykow, Alexander, Roumanis, Gary, Kam, Alfred, Kwak, Daniel, Leung, Clarence, Wu, Chu, Zarour, Eleyine, {Phylo players}, Sarmenta, Luis, Blanchette, Mathieu, and Waldispühl, Jérôme
PLoS One, 7, pages e31362, March, 2012.
Diverse network of professionals

Team Members

Diverse network of professionals

Team Members

Principal Investigators

Scientific Collaborators

Professional Staff

Graduate Students

Alumni

Partners

Unable to load Tweets

Nominations, Awards & Honours

Nominations and awards
won by our projects.

Our users understand the value of our projects and their impact. It is our great honour for our team to be recognized for these projects.

Borderlands Science
Public Service, Activism, and Social Impact
Nominee, 2022

Project Discovery
Public Service, Activism, and Social Impact
Peoples Voice Winner, 2021

Collaboration

Got a project?
Let’s talk.

We are very excited to discuss new ideas and are very keen on new collaborations in both, science and industry

Press

Who is talking about us

We are thrilled to have been featured in several media outlets for our innovative work in citizen science.

Our organization has been featured in several prominent media outlets, including Red Bull TV, Amazons Prime Video series Off The Cuff and PC Magazine

We are proud to have been recognized by such respected publications, and we look forward to continuing share our experience with society.

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Total Press Coverage

Documentaries

TV and Radio

Print Media

International Conferences

Media Outlets

TV and Radio

Documentaries

Print Media

International Conferences

Print Media

Featured Press Coverage

Play Video
Play Video
2021-05-03

The Gamers Saving the World

EPISODE 4 – OFF THE CUFF SERIES
Play Video
Play Video
2022-09-14

ECSA – European Citizen Science Association

GAMERS FOR SCIENCE: GAMIFICATION IN CITIZEN SCIENCE
Play Video
Play Video
2021-11-22

RCIScience

ON THE BORDER: WHERE SCIENCE MEETS GAMING
Play Video
Play Video
2021-11-22

Red Bull TV

MASSIVE MULTIPLAYER ONLINE SCIENCE
2022-09-14

ECSA – European Citizen Science Association

GAMERS FOR SCIENCE: GAMIFICATION IN CITIZEN SCIENCE
2021-11-22

RCIScience

ON THE BORDER: WHERE SCIENCE MEETS GAMING
From 2012-2023

Publications

/JOURNAL

May 2022.
Human-supervised clustering of multidimensional data using crowdsourcing,
Butyaev, Alexander, Drogaris, Chrisostomos, Tremblay-Savard, Olivier, and Waldispühl, Jérôme Royal Society Open Science, 9, pages 211189

/JOURNAL

May 2022.
When Citizen Science meets Teaching: A storified citizen science computer game to teach and contribute to genomic data analysis,
Drogaris, Chrisostomos, Butyaev, Alexander, Nazarova, Elena, Patel, Harsh, Singh, Akash, Kadota, Brenden, and Waldispühl, Jérôme bioRxiv, Cold Spring Harbor Laboratory, May, 2022.

/JOURNAL

September 2020.
Leveling up citizen science,
Waldispühl, Jérôme, Szantner, Attila, Knight, Rob, Caisse, Sébastien, and Pitchford, Randy
Nature Biotechnology volume 38, pages 1124–1126 (2020)

/JOURNAL

2019.
3DGV: Immersive Exploration of 3D Genome Structures using Virtual Reality
Zhang, Eric, Drogaris, Chrisostomos, Gédon, Antoine, Sossin, Aaron, Faraj, Rajae, Chen, Haifen, Cyr, Yan, Majewski, Jacek, Blanchette, Mathieu, and Waldispühl, Jérôme
bioRxiv, 2019.

/JOURNAL

March 2018
Ten simple rules to create a serious game, illustrated with examples from structural biology.
Baaden, Marc, Delalande, Olivier, Ferey, Nicolas, Pasquali, Samuela, Waldispühl, Jérôme, and Taly, Antoine
PLoS Comput Biol 14, pages e1005955, 03, 2018

/JOURNAL

October 2018.
Deep learning is combined with massive-scale citizen science to improve large-scale image classification,
Devin P Sullivan, Casper F Winsnes, Lovisa Åkesson, Martin Hjelmare, Mikaela Wiking, Rutger Schutten, Linzi Campbell, Hjalti Leifsson, Scott Rhodes, Andie Nordgren, Kevin Smith, Bernard Revaz, Bergur Finnbogason, Attila Szantner & Emma Lundberg
Nature Biotechnology volume 36, pages 820–828 (2018)

/JOURNAL

July 2017.
Science Game Lab: tool for the unification of biomedical games with a purpose,
Good, Benjamin, Santini, Sarah, Wallace, Margaret, Fortugno, Nicholas, Szeder, John, Mooney, Patrick, Waldispühl, Jérôme, Tsueng, Ginger, and Su, Andrew I
bioRxiv, Cold Spring Harbor Labs Journals, pages 156141, 2017.

/CONFERENCE

September 2017.
Lessons from an online massive genomics computer game,
Singh, Akash, Ahsan, Faizy, Blanchette, Mathieu, and Waldispühl, Jérôme
In Proceedings of the Fifth AAAI Conference on Human Computation and Crowdsourcing (HCOMP 2017), 2017.

/JOURNAL

January 2016.
Massively Multiplayer Online Science,
Attila Szantner Levelling Up: The Cultural Impact of Contemporary Video games

/JOURNAL

October 2016.

Collaborative Solving in a Human Computing Game Using a Market, Skills and Challenges,

Tremblay-Savard, Olivier, Butyaev, Alexander, and Waldispühl, Jérôme
In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, ACM, pages 130-141, 2016.

/CONFERENCE

2015.
Crowdsourcing RNA structural alignments with an online computer game,
Waldispühl, Jérôme, Kam, Arthur, and Gardner, Paul P
In Proceedings of the 20th Pacific Symposium on Biocomputing, pages 330-41, 2015.

/MISC

September 2014.
Un jeu pour faire avancer la génétique,
Waldispühl, Jérôme
In “La Recherche”, 491, pages 46-51, September, 2014.

/JOURNAL

October 2013.
Open-Phylo: a customizable crowd-computing platform for multiple sequence alignment,
Kwak, Daniel, Kam, Alfred, Becerra, David, Zhou, Qikuan, Hops, Adam, Zarour, Eleyine, Kam, Arthur, Sarmenta, Luis, Blanchette, Mathieu, and Waldispühl, Jérôme
Genome Biol, 14, pages R116, October, 2013.

/JOURNAL

March 2012.
Phylo: a citizen science approach for improving multiple sequence alignment,
Kawrykow, Alexander, Roumanis, Gary, Kam, Alfred, Kwak, Daniel, Leung, Clarence, Wu, Chu, Zarour, Eleyine, {Phylo players}, Sarmenta, Luis, Blanchette, Mathieu, and Waldispühl, Jérôme
PLoS One, 7, pages e31362, March, 2012.

/JOURNAL

May 2022.
When Citizen Science meets Teaching: A storified citizen science computer game to teach and contribute to genomic data analysis,
Drogaris, Chrisostomos, Butyaev, Alexander, Nazarova, Elena, Patel, Harsh, Singh, Akash, Kadota, Brenden, and Waldispühl, Jérôme bioRxiv, Cold Spring Harbor Laboratory, May, 2022.

/JOURNAL

May 2022.
Human-supervised clustering of multidimensional data using crowdsourcing,
Butyaev, Alexander, Drogaris, Chrisostomos, Tremblay-Savard, Olivier, and Waldispühl, Jérôme Royal Society Open Science, 9, pages 211189

/JOURNAL

March 2012.
Phylo: a citizen science approach for improving multiple sequence alignment,
Kawrykow, Alexander, Roumanis, Gary, Kam, Alfred, Kwak, Daniel, Leung, Clarence, Wu, Chu, Zarour, Eleyine, {Phylo players}, Sarmenta, Luis, Blanchette, Mathieu, and Waldispühl, Jérôme
PLoS One, 7, pages e31362, March, 2012.

/JOURNAL

September 2020.
Leveling up citizen science,
Waldispühl, Jérôme, Szantner, Attila, Knight, Rob, Caisse, Sébastien, and Pitchford, Randy
Nature Biotechnology volume 38, pages 1124–1126 (2020)

/JOURNAL

2019.
3DGV: Immersive Exploration of 3D Genome Structures using Virtual Reality
Zhang, Eric, Drogaris, Chrisostomos, Gédon, Antoine, Sossin, Aaron, Faraj, Rajae, Chen, Haifen, Cyr, Yan, Majewski, Jacek, Blanchette, Mathieu, and Waldispühl, Jérôme
bioRxiv, 2019.

/JOURNAL

March 2018
Ten simple rules to create a serious game, illustrated with examples from structural biology.
Baaden, Marc, Delalande, Olivier, Ferey, Nicolas, Pasquali, Samuela, Waldispühl, Jérôme, and Taly, Antoine
PLoS Comput Biol 14, pages e1005955, 03, 2018

/JOURNAL

October 2018.
Deep learning is combined with massive-scale citizen science to improve large-scale image classification,
Devin P Sullivan, Casper F Winsnes, Lovisa Åkesson, Martin Hjelmare, Mikaela Wiking, Rutger Schutten, Linzi Campbell, Hjalti Leifsson, Scott Rhodes, Andie Nordgren, Kevin Smith, Bernard Revaz, Bergur Finnbogason, Attila Szantner & Emma Lundberg
Nature Biotechnology volume 36, pages 820–828 (2018)

/JOURNAL

July 2017.
Science Game Lab: tool for the unification of biomedical games with a purpose,
Good, Benjamin, Santini, Sarah, Wallace, Margaret, Fortugno, Nicholas, Szeder, John, Mooney, Patrick, Waldispühl, Jérôme, Tsueng, Ginger, and Su, Andrew I
bioRxiv, Cold Spring Harbor Labs Journals, pages 156141, 2017.

/CONFERENCE

September 2017.
Lessons from an online massive genomics computer game,
Singh, Akash, Ahsan, Faizy, Blanchette, Mathieu, and Waldispühl, Jérôme
In Proceedings of the Fifth AAAI Conference on Human Computation and Crowdsourcing (HCOMP 2017), 2017.

/JOURNAL

October 2016.

Collaborative Solving in a Human Computing Game Using a Market, Skills and Challenges,

Tremblay-Savard, Olivier, Butyaev, Alexander, and Waldispühl, Jérôme
In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, ACM, pages 130-141, 2016.

/JOURNAL

January 2016.
Massively Multiplayer Online Science,
Attila Szantner Levelling Up: The Cultural Impact of Contemporary Video games

/CONFERENCE

2015.
Crowdsourcing RNA structural alignments with an online computer game,
Waldispühl, Jérôme, Kam, Arthur, and Gardner, Paul P
In Proceedings of the 20th Pacific Symposium on Biocomputing, pages 330-41, 2015.

/MISC

September 2014.
Un jeu pour faire avancer la génétique,
Waldispühl, Jérôme
In “La Recherche”, 491, pages 46-51, September, 2014.

/JOURNAL

October 2013.
Open-Phylo: a customizable crowd-computing platform for multiple sequence alignment,
Kwak, Daniel, Kam, Alfred, Becerra, David, Zhou, Qikuan, Hops, Adam, Zarour, Eleyine, Kam, Arthur, Sarmenta, Luis, Blanchette, Mathieu, and Waldispühl, Jérôme
Genome Biol, 14, pages R116, October, 2013.
From 2021

Talks

/TALK

January 28, 2021.
“Borderlands Science”, Talk at Amazon “Voice of the Customer”.
Seminar series (with Attila Szantner and Jonathan Moreau-Genest).

/TALK

February 5, 2021.
“Borderlands Science”.
Invited short talk at the 31st edition of Soup & Science.

/TALK

May 3, 2021.
“Le potentiel des jeux en ligne pour les sciences participatives”.
Invited talk at the 88e congrès de l’ACFAS “Engagement des Québécois et des Québécoises en sciences : pratiques multiformes”.

/TALK

May 13, 2021.
“On the Border: Where Science Meets Gaming”.
Invited online webinar organized by The Royal Canadian Institute for Science (with Gabriel Richard, Sarah Hays, and Nikki Stout).

/TALK

July 13, 2021.
“One Billion Guns vs. One Billion Nucleotides”.
Invited panel member at the Games 4 Change Festival (with Rob Knight, Randy Pitchford, and Attila Szantner).

/TALK

January 28, 2021.
“Borderlands Science”, Talk at Amazon “Voice of the Customer”.
Seminar series (with Attila Szantner and Jonathan Moreau-Genest).

/TALK

February 5, 2021.
“Borderlands Science”.
Invited short talk at the 31st edition of Soup & Science.

/TALK

May 3, 2021.
“Le potentiel des jeux en ligne pour les sciences participatives”.
Invited talk at the 88e congrès de l’ACFAS “Engagement des Québécois et des Québécoises en sciences : pratiques multiformes”.

/TALK

May 13, 2021.
“On the Border: Where Science Meets Gaming”.
Invited online webinar organized by The Royal Canadian Institute for Science (with Gabriel Richard, Sarah Hays, and Nikki Stout).

/TALK

July 13, 2021.
“One Billion Guns vs. One Billion Nucleotides”.
Invited panel member at the Games 4 Change Festival (with Rob Knight, Randy Pitchford, and Attila Szantner).

/JOURNAL

March 2012.
Phylo: a citizen science approach for improving multiple sequence alignment,
Kawrykow, Alexander, Roumanis, Gary, Kam, Alfred, Kwak, Daniel, Leung, Clarence, Wu, Chu, Zarour, Eleyine, {Phylo players}, Sarmenta, Luis, Blanchette, Mathieu, and Waldispühl, Jérôme
PLoS One, 7, pages e31362, March, 2012.

/JOURNAL

March 2012.
Phylo: a citizen science approach for improving multiple sequence alignment,
Kawrykow, Alexander, Roumanis, Gary, Kam, Alfred, Kwak, Daniel, Leung, Clarence, Wu, Chu, Zarour, Eleyine, {Phylo players}, Sarmenta, Luis, Blanchette, Mathieu, and Waldispühl, Jérôme
PLoS One, 7, pages e31362, March, 2012.

/JOURNAL

October 2013.
Open-Phylo: a customizable crowd-computing platform for multiple sequence alignment,
Kwak, Daniel, Kam, Alfred, Becerra, David, Zhou, Qikuan, Hops, Adam, Zarour, Eleyine, Kam, Arthur, Sarmenta, Luis, Blanchette, Mathieu, and Waldispühl, Jérôme
Genome Biol, 14, pages R116, October, 2013.

/MISC

September 2014.
Un jeu pour faire avancer la génétique,
Waldispühl, Jérôme
In “La Recherche”, 491, pages 46-51, September, 2014.

/CONFERENCE

2015.
Crowdsourcing RNA structural alignments with an online computer game,
Waldispühl, Jérôme, Kam, Arthur, and Gardner, Paul P
In Proceedings of the 20th Pacific Symposium on Biocomputing, pages 330-41, 2015.

/JOURNAL

January 2016.
Massively Multiplayer Online Science,
Attila Szantner Levelling Up: The Cultural Impact of Contemporary Video games

/JOURNAL

October 2016.

Collaborative Solving in a Human Computing Game Using a Market, Skills and Challenges,

Tremblay-Savard, Olivier, Butyaev, Alexander, and Waldispühl, Jérôme
In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, ACM, pages 130-141, 2016.

/JOURNAL

July 2017.
Science Game Lab: tool for the unification of biomedical games with a purpose,
Good, Benjamin, Santini, Sarah, Wallace, Margaret, Fortugno, Nicholas, Szeder, John, Mooney, Patrick, Waldispühl, Jérôme, Tsueng, Ginger, and Su, Andrew I
bioRxiv, Cold Spring Harbor Labs Journals, pages 156141, 2017.

/CONFERENCE

September 2017.
Lessons from an online massive genomics computer game,
Singh, Akash, Ahsan, Faizy, Blanchette, Mathieu, and Waldispühl, Jérôme
In Proceedings of the Fifth AAAI Conference on Human Computation and Crowdsourcing (HCOMP 2017), 2017.

/JOURNAL

March 2018
Ten simple rules to create a serious game, illustrated with examples from structural biology.
Baaden, Marc, Delalande, Olivier, Ferey, Nicolas, Pasquali, Samuela, Waldispühl, Jérôme, and Taly, Antoine
PLoS Comput Biol 14, pages e1005955, 03, 2018

/JOURNAL

October 2018.
Deep learning is combined with massive-scale citizen science to improve large-scale image classification,
Devin P Sullivan, Casper F Winsnes, Lovisa Åkesson, Martin Hjelmare, Mikaela Wiking, Rutger Schutten, Linzi Campbell, Hjalti Leifsson, Scott Rhodes, Andie Nordgren, Kevin Smith, Bernard Revaz, Bergur Finnbogason, Attila Szantner & Emma Lundberg
Nature Biotechnology volume 36, pages 820–828 (2018)

/JOURNAL

2019.
3DGV: Immersive Exploration of 3D Genome Structures using Virtual Reality
Zhang, Eric, Drogaris, Chrisostomos, Gédon, Antoine, Sossin, Aaron, Faraj, Rajae, Chen, Haifen, Cyr, Yan, Majewski, Jacek, Blanchette, Mathieu, and Waldispühl, Jérôme
bioRxiv, 2019.

/JOURNAL

September 2020.
Leveling up citizen science,
Waldispühl, Jérôme, Szantner, Attila, Knight, Rob, Caisse, Sébastien, and Pitchford, Randy
Nature Biotechnology volume 38, pages 1124–1126 (2020)

/JOURNAL

May 2022.
Human-supervised clustering of multidimensional data using crowdsourcing,
Butyaev, Alexander, Drogaris, Chrisostomos, Tremblay-Savard, Olivier, and Waldispühl, Jérôme Royal Society Open Science, 9, pages 211189

/JOURNAL

May 2022.
When Citizen Science meets Teaching: A storified citizen science computer game to teach and contribute to genomic data analysis,
Drogaris, Chrisostomos, Butyaev, Alexander, Nazarova, Elena, Patel, Harsh, Singh, Akash, Kadota, Brenden, and Waldispühl, Jérôme bioRxiv, Cold Spring Harbor Laboratory, May, 2022.

/TALK

January 28, 2021.
“Borderlands Science”, Talk at Amazon “Voice of the Customer”.
Seminar series (with Attila Szantner and Jonathan Moreau-Genest).

/TALK

February 5, 2021.
“Borderlands Science”
Invited short talk at the 31st edition of Soup & Science.

/TALK

May 3, 2021.
“Le potentiel des jeux en ligne pour les sciences participatives”
 Invited talk at the 88e congrès de l’ACFAS “Engagement des Québécois et des Québécoises en sciences : pratiques multiformes”

/TALK

May 13, 2021.
 “On the Border: Where Science Meets Gaming”
Invited online webinar organized by The Royal Canadian Institute for Science (with Gabriel Richard, Sarah Hays, and Nikki Stout).

/TALK

July 13, 2021.
“One Billion Guns vs. One Billion Nucleotides”
Invited panel member at the Games 4 Change Festival (with Rob Knight, Randy Pitchford, and Attila Szantner).

2020

/TALK

January 28, 2021.
“Borderlands Science”, Talk at Amazon “Voice of the Customer”.
Seminar series (with Attila Szantner and Jonathan Moreau-Genest).

Talks

All the major talks we were invited to speak about our projects

6 Talks

0
Talks

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