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responsible video games
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We're a group of
elite professionals specialized in
game development projects
A McGill based lab located in Montreal Canada specializing in cutting digital projects collaborating with the greatest minds in the industry
Connecting the dots between game development and scientific research
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Header Version #4
Games
for Good
We invent the future of
responsible video games
Interactive and educational platforms that allow individuals to participate in scientific research and data collection through play
Games
for Good
We invent the future of responsible video games
Games for Good
We invent responsible video games
Games for Good
We invent responsible video games
We are researchers that work with the industry to build responsible video games
MISSION
We develop new ways to use popular games to solve scientific problems and make valuable research progress.
VISION
The video game of tomorrow becomes a responsible way to participate in resolving scientific and social problems. They connect and build trust of society in science and game industry.
VALUES
- Reliable: we are responsible for our scientific outcomes
- Trustworthy: we believe in strong partnership
- Focused: we love projects with concrete impact and deliverables
- Educational: we communicate science to people
- Talant development: we constantly grow new talents
Our Projectss
The impact of our work
Total Games Played
Combined amount of games played from all our projects.
Total Users
Combined amount of users who contributed from all our projects.
Projects Launched
Total amount of projects and variations of them we have successfully launched
The Press
[OPTIONS #1 - MULTI ROW STATIC]
[OPTIONS #2 - ALL 1 ROW CAROUSEL]
[OPTIONS #3 - ALL 2 ROWS CAROUSEL]
[OPTIONS #4 - ALL 3 ROWS CAROUSEL]
The Press
Blog
Publications
/JOURNAL
Human-supervised clustering of multidimensional data using crowdsourcing,
Butyaev, Alexander, Drogaris, Chrisostomos, Tremblay-Savard, Olivier, and Waldispühl, Jérôme Royal Society Open Science, 9, pages 211189/JOURNAL
When Citizen Science meets Teaching: A storified citizen science computer game to teach and contribute to genomic data analysis,
Drogaris, Chrisostomos, Butyaev, Alexander, Nazarova, Elena, Patel, Harsh, Singh, Akash, Kadota, Brenden, and Waldispühl, Jérôme bioRxiv, Cold Spring Harbor Laboratory, May, 2022./JOURNAL
Leveling up citizen science,
Waldispühl, Jérôme, Szantner, Attila, Knight, Rob, Caisse, Sébastien, and Pitchford, RandyNature Biotechnology volume 38, pages 1124–1126 (2020)
/JOURNAL
3DGV: Immersive Exploration of 3D Genome Structures using Virtual Reality
Zhang, Eric, Drogaris, Chrisostomos, Gédon, Antoine, Sossin, Aaron, Faraj, Rajae, Chen, Haifen, Cyr, Yan, Majewski, Jacek, Blanchette, Mathieu, and Waldispühl, JérômebioRxiv, 2019.
/JOURNAL
Ten simple rules to create a serious game, illustrated with examples from structural biology.
Baaden, Marc, Delalande, Olivier, Ferey, Nicolas, Pasquali, Samuela, Waldispühl, Jérôme, and Taly, AntoinePLoS Comput Biol 14, pages e1005955, 03, 2018
/JOURNAL
Deep learning is combined with massive-scale citizen science to improve large-scale image classification,
Devin P Sullivan, Casper F Winsnes, Lovisa Åkesson, Martin Hjelmare, Mikaela Wiking, Rutger Schutten, Linzi Campbell, Hjalti Leifsson, Scott Rhodes, Andie Nordgren, Kevin Smith, Bernard Revaz, Bergur Finnbogason, Attila Szantner & Emma LundbergNature Biotechnology volume 36, pages 820–828 (2018)
/JOURNAL
Science Game Lab: tool for the unification of biomedical games with a purpose,
Good, Benjamin, Santini, Sarah, Wallace, Margaret, Fortugno, Nicholas, Szeder, John, Mooney, Patrick, Waldispühl, Jérôme, Tsueng, Ginger, and Su, Andrew IbioRxiv, Cold Spring Harbor Labs Journals, pages 156141, 2017.
/CONFERENCE
Lessons from an online massive genomics computer game,
Singh, Akash, Ahsan, Faizy, Blanchette, Mathieu, and Waldispühl, JérômeIn Proceedings of the Fifth AAAI Conference on Human Computation and Crowdsourcing (HCOMP 2017), 2017.
/JOURNAL
Massively Multiplayer Online Science,
Attila Szantner Levelling Up: The Cultural Impact of Contemporary Video games/JOURNAL
October 2016.
Collaborative Solving in a Human Computing Game Using a Market, Skills and Challenges,
Tremblay-Savard, Olivier, Butyaev, Alexander, and Waldispühl, Jérôme
In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, ACM, pages 130-141, 2016.
/CONFERENCE
Crowdsourcing RNA structural alignments with an online computer game,
Waldispühl, Jérôme, Kam, Arthur, and Gardner, Paul PIn Proceedings of the 20th Pacific Symposium on Biocomputing, pages 330-41, 2015.
/MISC
Un jeu pour faire avancer la génétique,
Waldispühl, JérômeIn “La Recherche”, 491, pages 46-51, September, 2014.
/JOURNAL
Open-Phylo: a customizable crowd-computing platform for multiple sequence alignment,
Kwak, Daniel, Kam, Alfred, Becerra, David, Zhou, Qikuan, Hops, Adam, Zarour, Eleyine, Kam, Arthur, Sarmenta, Luis, Blanchette, Mathieu, and Waldispühl, JérômeGenome Biol, 14, pages R116, October, 2013.
/JOURNAL
Phylo: a citizen science approach for improving multiple sequence alignment,
Kawrykow, Alexander, Roumanis, Gary, Kam, Alfred, Kwak, Daniel, Leung, Clarence, Wu, Chu, Zarour, Eleyine, {Phylo players}, Sarmenta, Luis, Blanchette, Mathieu, and Waldispühl, JérômePLoS One, 7, pages e31362, March, 2012.
Team Members
Team Members
Principal Investigators
Scientific Collaborators
Professional Staff
Graduate Students
Alumni
Julien Mounthanyvong
Tim Keding
Nominations and awards
won
by our projects.
Our users understand the value of our projects and their impact. It is our great honour for our team to be recognized for these projects.
Borderlands Science
Public Service, Activism, and Social Impact
Nominee, 2022
Project Discovery
Public Service, Activism, and Social Impact
Peoples Voice Winner, 2021
Got a project?
Let’s talk.
We are very excited to discuss new ideas and are very keen on new collaborations in both, science and industry
responsible video games
Press
We are thrilled to have been featured in several media outlets for our innovative work in citizen science.
Our organization has been featured in several prominent media outlets, including Red Bull TV, Amazons Prime Video series Off The Cuff and PC Magazine.
We are proud to have been recognized by such respected publications, and we look forward to continuing share our experience with society.
Documentaries
TV and Radio
Print Media
International Conferences
Media Outlets
TV and Radio
Documentaries
International Conferences
Print Media
Featured Press Coverage
The Gamers Saving the World
EPISODE 4 – OFF THE CUFF SERIES
ECSA – European Citizen Science Association
GAMERS FOR SCIENCE: GAMIFICATION IN CITIZEN SCIENCE
RCIScience
ON THE BORDER: WHERE SCIENCE MEETS GAMING
Red Bull TV
MASSIVE MULTIPLAYER ONLINE SCIENCE
ECSA – European Citizen Science Association
GAMERS FOR SCIENCE: GAMIFICATION IN CITIZEN SCIENCE
RCIScience
ON THE BORDER: WHERE SCIENCE MEETS GAMING
Publications
/JOURNAL
Human-supervised clustering of multidimensional data using crowdsourcing,
Butyaev, Alexander, Drogaris, Chrisostomos, Tremblay-Savard, Olivier, and Waldispühl, Jérôme Royal Society Open Science, 9, pages 211189/JOURNAL
When Citizen Science meets Teaching: A storified citizen science computer game to teach and contribute to genomic data analysis,
Drogaris, Chrisostomos, Butyaev, Alexander, Nazarova, Elena, Patel, Harsh, Singh, Akash, Kadota, Brenden, and Waldispühl, Jérôme bioRxiv, Cold Spring Harbor Laboratory, May, 2022./JOURNAL
Leveling up citizen science,
Waldispühl, Jérôme, Szantner, Attila, Knight, Rob, Caisse, Sébastien, and Pitchford, RandyNature Biotechnology volume 38, pages 1124–1126 (2020)
/JOURNAL
3DGV: Immersive Exploration of 3D Genome Structures using Virtual Reality
Zhang, Eric, Drogaris, Chrisostomos, Gédon, Antoine, Sossin, Aaron, Faraj, Rajae, Chen, Haifen, Cyr, Yan, Majewski, Jacek, Blanchette, Mathieu, and Waldispühl, JérômebioRxiv, 2019.
/JOURNAL
Ten simple rules to create a serious game, illustrated with examples from structural biology.
Baaden, Marc, Delalande, Olivier, Ferey, Nicolas, Pasquali, Samuela, Waldispühl, Jérôme, and Taly, AntoinePLoS Comput Biol 14, pages e1005955, 03, 2018
/JOURNAL
Deep learning is combined with massive-scale citizen science to improve large-scale image classification,
Devin P Sullivan, Casper F Winsnes, Lovisa Åkesson, Martin Hjelmare, Mikaela Wiking, Rutger Schutten, Linzi Campbell, Hjalti Leifsson, Scott Rhodes, Andie Nordgren, Kevin Smith, Bernard Revaz, Bergur Finnbogason, Attila Szantner & Emma LundbergNature Biotechnology volume 36, pages 820–828 (2018)
/JOURNAL
Science Game Lab: tool for the unification of biomedical games with a purpose,
Good, Benjamin, Santini, Sarah, Wallace, Margaret, Fortugno, Nicholas, Szeder, John, Mooney, Patrick, Waldispühl, Jérôme, Tsueng, Ginger, and Su, Andrew IbioRxiv, Cold Spring Harbor Labs Journals, pages 156141, 2017.
/CONFERENCE
Lessons from an online massive genomics computer game,
Singh, Akash, Ahsan, Faizy, Blanchette, Mathieu, and Waldispühl, JérômeIn Proceedings of the Fifth AAAI Conference on Human Computation and Crowdsourcing (HCOMP 2017), 2017.
/JOURNAL
Massively Multiplayer Online Science,
Attila Szantner Levelling Up: The Cultural Impact of Contemporary Video games/JOURNAL
October 2016.
Collaborative Solving in a Human Computing Game Using a Market, Skills and Challenges,
Tremblay-Savard, Olivier, Butyaev, Alexander, and Waldispühl, Jérôme
In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, ACM, pages 130-141, 2016.
/CONFERENCE
Crowdsourcing RNA structural alignments with an online computer game,
Waldispühl, Jérôme, Kam, Arthur, and Gardner, Paul PIn Proceedings of the 20th Pacific Symposium on Biocomputing, pages 330-41, 2015.
/MISC
Un jeu pour faire avancer la génétique,
Waldispühl, JérômeIn “La Recherche”, 491, pages 46-51, September, 2014.
/JOURNAL
Open-Phylo: a customizable crowd-computing platform for multiple sequence alignment,
Kwak, Daniel, Kam, Alfred, Becerra, David, Zhou, Qikuan, Hops, Adam, Zarour, Eleyine, Kam, Arthur, Sarmenta, Luis, Blanchette, Mathieu, and Waldispühl, JérômeGenome Biol, 14, pages R116, October, 2013.
/JOURNAL
Phylo: a citizen science approach for improving multiple sequence alignment,
Kawrykow, Alexander, Roumanis, Gary, Kam, Alfred, Kwak, Daniel, Leung, Clarence, Wu, Chu, Zarour, Eleyine, {Phylo players}, Sarmenta, Luis, Blanchette, Mathieu, and Waldispühl, JérômePLoS One, 7, pages e31362, March, 2012.
/JOURNAL
When Citizen Science meets Teaching: A storified citizen science computer game to teach and contribute to genomic data analysis,
Drogaris, Chrisostomos, Butyaev, Alexander, Nazarova, Elena, Patel, Harsh, Singh, Akash, Kadota, Brenden, and Waldispühl, Jérôme bioRxiv, Cold Spring Harbor Laboratory, May, 2022./JOURNAL
Human-supervised clustering of multidimensional data using crowdsourcing,
Butyaev, Alexander, Drogaris, Chrisostomos, Tremblay-Savard, Olivier, and Waldispühl, Jérôme Royal Society Open Science, 9, pages 211189/JOURNAL
Phylo: a citizen science approach for improving multiple sequence alignment,
Kawrykow, Alexander, Roumanis, Gary, Kam, Alfred, Kwak, Daniel, Leung, Clarence, Wu, Chu, Zarour, Eleyine, {Phylo players}, Sarmenta, Luis, Blanchette, Mathieu, and Waldispühl, JérômePLoS One, 7, pages e31362, March, 2012.
/JOURNAL
Leveling up citizen science,
Waldispühl, Jérôme, Szantner, Attila, Knight, Rob, Caisse, Sébastien, and Pitchford, RandyNature Biotechnology volume 38, pages 1124–1126 (2020)
/JOURNAL
3DGV: Immersive Exploration of 3D Genome Structures using Virtual Reality
Zhang, Eric, Drogaris, Chrisostomos, Gédon, Antoine, Sossin, Aaron, Faraj, Rajae, Chen, Haifen, Cyr, Yan, Majewski, Jacek, Blanchette, Mathieu, and Waldispühl, JérômebioRxiv, 2019.
/JOURNAL
Ten simple rules to create a serious game, illustrated with examples from structural biology.
Baaden, Marc, Delalande, Olivier, Ferey, Nicolas, Pasquali, Samuela, Waldispühl, Jérôme, and Taly, AntoinePLoS Comput Biol 14, pages e1005955, 03, 2018
/JOURNAL
Deep learning is combined with massive-scale citizen science to improve large-scale image classification,
Devin P Sullivan, Casper F Winsnes, Lovisa Åkesson, Martin Hjelmare, Mikaela Wiking, Rutger Schutten, Linzi Campbell, Hjalti Leifsson, Scott Rhodes, Andie Nordgren, Kevin Smith, Bernard Revaz, Bergur Finnbogason, Attila Szantner & Emma LundbergNature Biotechnology volume 36, pages 820–828 (2018)
/JOURNAL
Science Game Lab: tool for the unification of biomedical games with a purpose,
Good, Benjamin, Santini, Sarah, Wallace, Margaret, Fortugno, Nicholas, Szeder, John, Mooney, Patrick, Waldispühl, Jérôme, Tsueng, Ginger, and Su, Andrew IbioRxiv, Cold Spring Harbor Labs Journals, pages 156141, 2017.
/CONFERENCE
Lessons from an online massive genomics computer game,
Singh, Akash, Ahsan, Faizy, Blanchette, Mathieu, and Waldispühl, JérômeIn Proceedings of the Fifth AAAI Conference on Human Computation and Crowdsourcing (HCOMP 2017), 2017.
/JOURNAL
October 2016.
Collaborative Solving in a Human Computing Game Using a Market, Skills and Challenges,
Tremblay-Savard, Olivier, Butyaev, Alexander, and Waldispühl, Jérôme
In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, ACM, pages 130-141, 2016.
/JOURNAL
Massively Multiplayer Online Science,
Attila Szantner Levelling Up: The Cultural Impact of Contemporary Video games/CONFERENCE
Crowdsourcing RNA structural alignments with an online computer game,
Waldispühl, Jérôme, Kam, Arthur, and Gardner, Paul PIn Proceedings of the 20th Pacific Symposium on Biocomputing, pages 330-41, 2015.
/MISC
Un jeu pour faire avancer la génétique,
Waldispühl, JérômeIn “La Recherche”, 491, pages 46-51, September, 2014.
/JOURNAL
Open-Phylo: a customizable crowd-computing platform for multiple sequence alignment,
Kwak, Daniel, Kam, Alfred, Becerra, David, Zhou, Qikuan, Hops, Adam, Zarour, Eleyine, Kam, Arthur, Sarmenta, Luis, Blanchette, Mathieu, and Waldispühl, JérômeGenome Biol, 14, pages R116, October, 2013.
Talks
/TALK
“Borderlands Science”, Talk at Amazon “Voice of the Customer”.
Seminar series (with Attila Szantner and Jonathan Moreau-Genest)./TALK
“Borderlands Science”.
Invited short talk at the 31st edition of Soup & Science./TALK
“Le potentiel des jeux en ligne pour les sciences participatives”.
Invited talk at the 88e congrès de l’ACFAS “Engagement des Québécois et des Québécoises en sciences : pratiques multiformes”./TALK
“On the Border: Where Science Meets Gaming”.
Invited online webinar organized by The Royal Canadian Institute for Science (with Gabriel Richard, Sarah Hays, and Nikki Stout)./TALK
“One Billion Guns vs. One Billion Nucleotides”.
Invited panel member at the Games 4 Change Festival (with Rob Knight, Randy Pitchford, and Attila Szantner)./TALK
“Borderlands Science”, Talk at Amazon “Voice of the Customer”.
Seminar series (with Attila Szantner and Jonathan Moreau-Genest)./TALK
“Borderlands Science”.
Invited short talk at the 31st edition of Soup & Science./TALK
“Le potentiel des jeux en ligne pour les sciences participatives”.
Invited talk at the 88e congrès de l’ACFAS “Engagement des Québécois et des Québécoises en sciences : pratiques multiformes”./TALK
“On the Border: Where Science Meets Gaming”.
Invited online webinar organized by The Royal Canadian Institute for Science (with Gabriel Richard, Sarah Hays, and Nikki Stout)./TALK
“One Billion Guns vs. One Billion Nucleotides”.
Invited panel member at the Games 4 Change Festival (with Rob Knight, Randy Pitchford, and Attila Szantner)./JOURNAL
Phylo: a citizen science approach for improving multiple sequence alignment,
Kawrykow, Alexander, Roumanis, Gary, Kam, Alfred, Kwak, Daniel, Leung, Clarence, Wu, Chu, Zarour, Eleyine, {Phylo players}, Sarmenta, Luis, Blanchette, Mathieu, and Waldispühl, JérômePLoS One, 7, pages e31362, March, 2012.
/JOURNAL
Phylo: a citizen science approach for improving multiple sequence alignment,
Kawrykow, Alexander, Roumanis, Gary, Kam, Alfred, Kwak, Daniel, Leung, Clarence, Wu, Chu, Zarour, Eleyine, {Phylo players}, Sarmenta, Luis, Blanchette, Mathieu, and Waldispühl, JérômePLoS One, 7, pages e31362, March, 2012.