Publications and Talks

From 2012-2023

Publications

/JOURNAL

May 2022.
Human-supervised clustering of multidimensional data using crowdsourcing,
Butyaev, Alexander, Drogaris, Chrisostomos, Tremblay-Savard, Olivier, and Waldispühl, Jérôme Royal Society Open Science, 9, pages 211189

/JOURNAL

May 2022.
When Citizen Science meets Teaching: A storified citizen science computer game to teach and contribute to genomic data analysis,
Drogaris, Chrisostomos, Butyaev, Alexander, Nazarova, Elena, Patel, Harsh, Singh, Akash, Kadota, Brenden, and Waldispühl, Jérôme bioRxiv, Cold Spring Harbor Laboratory, May, 2022.

/JOURNAL

September 2020.
Leveling up citizen science,
Waldispühl, Jérôme, Szantner, Attila, Knight, Rob, Caisse, Sébastien, and Pitchford, Randy
Nature Biotechnology volume 38, pages 1124–1126 (2020)

/JOURNAL

2019.
3DGV: Immersive Exploration of 3D Genome Structures using Virtual Reality
Zhang, Eric, Drogaris, Chrisostomos, Gédon, Antoine, Sossin, Aaron, Faraj, Rajae, Chen, Haifen, Cyr, Yan, Majewski, Jacek, Blanchette, Mathieu, and Waldispühl, Jérôme
bioRxiv, 2019.

/JOURNAL

March 2018
Ten simple rules to create a serious game, illustrated with examples from structural biology.
Baaden, Marc, Delalande, Olivier, Ferey, Nicolas, Pasquali, Samuela, Waldispühl, Jérôme, and Taly, Antoine
PLoS Comput Biol 14, pages e1005955, 03, 2018

/JOURNAL

October 2018.
Deep learning is combined with massive-scale citizen science to improve large-scale image classification,
Devin P Sullivan, Casper F Winsnes, Lovisa Åkesson, Martin Hjelmare, Mikaela Wiking, Rutger Schutten, Linzi Campbell, Hjalti Leifsson, Scott Rhodes, Andie Nordgren, Kevin Smith, Bernard Revaz, Bergur Finnbogason, Attila Szantner & Emma Lundberg
Nature Biotechnology volume 36, pages 820–828 (2018)

/JOURNAL

July 2017.
Science Game Lab: tool for the unification of biomedical games with a purpose,
Good, Benjamin, Santini, Sarah, Wallace, Margaret, Fortugno, Nicholas, Szeder, John, Mooney, Patrick, Waldispühl, Jérôme, Tsueng, Ginger, and Su, Andrew I
bioRxiv, Cold Spring Harbor Labs Journals, pages 156141, 2017.

/CONFERENCE

September 2017.
Lessons from an online massive genomics computer game,
Singh, Akash, Ahsan, Faizy, Blanchette, Mathieu, and Waldispühl, Jérôme
In Proceedings of the Fifth AAAI Conference on Human Computation and Crowdsourcing (HCOMP 2017), 2017.

/JOURNAL

January 2016.
Massively Multiplayer Online Science,
Attila Szantner Levelling Up: The Cultural Impact of Contemporary Video games

/JOURNAL

October 2016.

Collaborative Solving in a Human Computing Game Using a Market, Skills and Challenges,

Tremblay-Savard, Olivier, Butyaev, Alexander, and Waldispühl, Jérôme
In Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, ACM, pages 130-141, 2016.

/CONFERENCE

2015.
Crowdsourcing RNA structural alignments with an online computer game,
Waldispühl, Jérôme, Kam, Arthur, and Gardner, Paul P
In Proceedings of the 20th Pacific Symposium on Biocomputing, pages 330-41, 2015.

/MISC

September 2014.
Un jeu pour faire avancer la génétique,
Waldispühl, Jérôme
In “La Recherche”, 491, pages 46-51, September, 2014.

/JOURNAL

October 2013.
Open-Phylo: a customizable crowd-computing platform for multiple sequence alignment,
Kwak, Daniel, Kam, Alfred, Becerra, David, Zhou, Qikuan, Hops, Adam, Zarour, Eleyine, Kam, Arthur, Sarmenta, Luis, Blanchette, Mathieu, and Waldispühl, Jérôme
Genome Biol, 14, pages R116, October, 2013.

/JOURNAL

March 2012.
Phylo: a citizen science approach for improving multiple sequence alignment,
Kawrykow, Alexander, Roumanis, Gary, Kam, Alfred, Kwak, Daniel, Leung, Clarence, Wu, Chu, Zarour, Eleyine, {Phylo players}, Sarmenta, Luis, Blanchette, Mathieu, and Waldispühl, Jérôme
PLoS One, 7, pages e31362, March, 2012.
From 2021

Talks

/TALK

January 28, 2021.
“Borderlands Science”, Talk at Amazon “Voice of the Customer”.
Seminar series (with Attila Szantner and Jonathan Moreau-Genest).

/TALK

February 5, 2021.
“Borderlands Science”.
Invited short talk at the 31st edition of Soup & Science.

/TALK

May 3, 2021.
“Le potentiel des jeux en ligne pour les sciences participatives”.
Invited talk at the 88e congrès de l’ACFAS “Engagement des Québécois et des Québécoises en sciences : pratiques multiformes”.

/TALK

May 13, 2021.
“On the Border: Where Science Meets Gaming”.
Invited online webinar organized by The Royal Canadian Institute for Science (with Gabriel Richard, Sarah Hays, and Nikki Stout).

/TALK

July 13, 2021.
“One Billion Guns vs. One Billion Nucleotides”.
Invited panel member at the Games 4 Change Festival (with Rob Knight, Randy Pitchford, and Attila Szantner).

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